#pragma once
#include "StateMachine.h"

class Box2DManager;
class StateMainGame :public GameState
{
public:
	// constructor.
	StateMainGame();

	// destructor.
	~StateMainGame();

	// enter state
	void OnEnter();

	// update
	void OnUpdate(float frameTime);

	// render
	void OnPreRender();

	// leave state
	void OnLeave();
public:
	
};